Nighttime activities. The dogs finally get some attention after Timothy left.
Schlagwort: ares the dog
Way to go, Ares! Destroying your source of food! Great idea!
And that’s it for this round of plantsim shenanigans. Also, I swear that Zeus is still alive and well. It’s just that he is really boring. Poor neglected dog.
It’s a quiet night at 1 Forest Lane.
Meanwhile, Ares terrorizes the rest of the household until Andy stops him.
Ivy happens to walk by and Christy and she spend the afternoon catching up.
*pop*
Ivy is ecstatic to become an aunt.
“Who’s gonna be the cutest little witch/ wizard in the world? Is it you? Is it you?”
Ares: I thought that voice was reserved for me! :O

“Who’s a good boy? Who’s A GOOOD BOY?!”
Careful there, Ivy. At the rate (and frequency) you’re going, poor Ares will drop dead from a heart attack after two more “GOOD BOY!!!”s.
“Fire! Get out of the way, you idiot dog!”

“Ugh, my pancakes!”

Huh?!

Yep. They’re actually invisible. And unfixable invisible, it seems. Can’t fix them by using the batbox, moving them in and out doesn’t help and when I use the Sim Teleporter to make them appear on other lots, they are still invisible. Also, they’re unable to interact with anything. Which is weird, because it must have happend in the last few days- I’ve loaded them quite a few times during the last few days (Mid-December), but haven’t actually played them since November (now that I think of it, I may have used the Hood Checker on the neighbourhood some time ago). But thank god: for once in my life, I remembered to make a backup of my neighbourhood the last time I played it!
Back-up your game, kids!

You have no idea how happy I am to see you!
































