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sajlica said: yeah, also I could totaly see Beakers creating bunch of zombies in their lab… 😀

Yeah, that could definitely happen! XD Or they’d create robots… for world domination purposes (just in case the whole necromancing thing doesn’t work out- or works too well…) To be honest, you could put a lot of SimCreatures in Strangetown and no one would bat an eye. Robots? Heck yeah! Werewolves, Witches? Why not! Plantsims? Sure, as long as there’s enough water! Bigfoot? He’ll probably sweat a lot but I doubt he would look very out of place there (Beaker test subject?). Vampires? Maaaaybe not.

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sajlica said: you’re welcome! Actually that is very much aligned with my idea and I agree about plantsims…Maybe put bigfoot there, he already has all that fur 😀 but I really like your idea with him in DV…and not sure about zombies though 😀

Yeah, in theory, Bigfoot would be a much better fit for Riverblossom. 

Well, I guess that’s the issue with the zombies. They just don’t have a proper place in the main hoods. I guess you could place them in Pleasantview (resurrecting Michael Bachelor went horribly wrong?) or maybe Strangetown- I feel like they would actually fit there Now that I’m writing this, Strangetown. It is the town Death’s mistress lives in. It fits pretty well. But then you don’t really have one life stage per town but 7-supernatural-towns+(presumably)-Belladonna Cove… 

If you had 8 hoods (no unis or vacation hoods, but with Downtown) and 8 life states (alien, zombie, bigfoot, vampire, witch, plantsim, warewolf, robot) as a main plot for each hood, how would you match it? (eg. Strangetown / alien because of Smith family; Desiderata valley / warewolf because Natasha Una becomes one; Bluewater V. / bigfoot because Tinkers capture one to help their business…) Hope you understand me…I have some ideas but zombie one I cannot match in any hood or family xD Thanks

That’s… weirdly specific. Okay, here we go. Probably not very exciting, but…

Pleasantview- witches. Bella Goth being a witch is basically canon by now. It’s hard to imagine anything else.

Strangetown- as you said. Aliens. Aliens everywhere. XD

Veronaville- I’d put the werewolf in here because waaay back I played an extended version of Veronaville (with some of the college premade sims and their family living there, too) and I turned one of them into a werewolf. Worked surprisingly well. And come on, being werewolves would explain so much of Tybalt’s (and Mercutio’s) behaviour

Downtown- vampires. First of all, all non-playable vampires live there, and second of all, don’t tell me the Tricou’s weren’t supposed to be a creepy vampire clan.

Bluewater- robots. Yes, I know, I’m mostly matching supernaturals to the EP they first appeared in, but yeah, they kind of fit the overall theme. And when I think of Chester Gieke (I know, I know, he’s technically a bin family), my mind screams “robot!” and “Aliens!” but I already used them up, sooo… Also, Malcolm Landgraab totally has a robot servant that freaks Miss Delarosa out whenever he visits her. She is old fashioned like that.

Riveblossom- well, I’m gonna say Plantsims, even though I still don’t understand why EAxis would put Sims that are basically Plants and need lots of sunlight in a town where it’s winter half the time?!

Desiderata Valley- you know what? Marcel Joque leaves his boring as f*** wife for Bigfoot and the two of them move into a cabin in the woods. Natasha befriends Bigfoot and helps him adapting to SimWorld. John Mole becomes convinced that Bigfoot is a RedNation spy. It’s a big f***ing mess and would make the most boring family in the whole family much more interesting.

Belladonna Cove- bring on the Zombie apocalypse. One of the Cordial witches probably started it by trying to turn their sister into a toad. (I feel like this would actually be a lot of fun. Imagine Armand DeBateau and Connor Weir fighting over the last can of food in a burning supermarket.)

Thanks, that was actually a lot of fun!