nixedsims:

celebkiriedhel:

kayleigh-83:

Sooo this is happening.

My game has been acting up the last couple days. The other night I loaded twice and tried going into a specific empty lot, and it crashed both times during loading the lot. I went in the third time to another, occupied lot and played with no issues.

Tonight, I was playing this family, both in this lot and in another lot I moved them to, and I was getting pink flashing objects everywhere. I’ve never had that before.

I’m Googling and trouble shooting to try some things, but if anyone has any advice I’ll take it!

PINK FLASHING PROBLEMS:

Watch this Youtubehttps://www.youtube.com/watch?v=qLkmxAg7r3Y.

Jebediah explains it very well, and I agree with a lot of their solutions, although I don’t think that it is necessarily a need to turn down your graphics effects if you take other precautions as listed below.

Pink Flashing is because you are running out on Texture Memory. It’s not necessarily a problem with your graphics card. The way that the game was programmed means that the texture memory doesn’t get reset when it gets full, it just over-writes the textures that were already there.

We can fix this in two ways –

One increase your Display Memory, 

a. Reset your PC before you play your game (or if you’re like me turn it off when you go to bed) – this will minimise the amount of display memory

b. Set your Texture Memory in your Graphic Rules.sgr to the size of your display memory in the DXDiag (thanks Jebediah for that tip).

c. Get a graphics card with a BIG display memory. (I saw one just recently that had a display memory that was greater than 4095Mb – it was 12K Mb – there ain’t no running out of that display Memory.

Two decrease your Display Memory Usage.

a. Check your thumbnail folder – if you have any thumbnails above 100M, there’s a good chance you’ve got thumbnail bloat. I fixed that with a friend and her pink flashing went away completely.

b. Reduce the number of large textures you have in your game – Start with bedding, hair, and things that have textures greater or equal to 1024×1024. I have about 50-75 beddings in my game, of which most of them are defaulted to the maxis textures – hence not taking up extra textures.

c.Only have stuff in your game that you actually use. You know how when you save a lot, a ton of recolours comes with it, and you have to weed them out? Those recolours are what was loaded into the display memory with the house. If you have 1500 recolours, but you only use 500 or so, remove the ones you don’t use. Save the stuff you don’t use out of game so that it’s there if you ever want it, but not taking up memory if you don’t. Then only specifically put it back in game if you need it.

d. To be honest, if you do a, b, c – you’ll be ok. It’s only if you have a dinosaur-load of CC with huge textures, and a piddly display memory that you’ll need to reduce graphic effects, and that’s what comes next.

e. I do not agree with reducing the smooth edges from max. Especially with the later Operating Systems, this is necessary to stop flickering.

Final Note:

I agree with Jebediah regarding the texture memory from dxdiag, but I’m not convinced that you have to use only Graphic Rules Maker. If you get to that part, but are having trouble, come to Leefish, and I’ll set it up for you.

http://www.leefish.nl/mybb/forumdisplay.php?fid=21

Reblogging for reference (mine and others).

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